翻訳と辞書
Words near each other
・ UBLS
・ Ubly, Michigan
・ UBM Aviation
・ UBM Canon
・ UBM plc
・ Ubo
・ Ubobo, Queensland
・ Ubocze
・ Ubocze, Lower Silesian Voivodeship
・ Ubocze, West Pomeranian Voivodeship
・ Uboga
・ Ubojite misli
・ Ubol Ratana Dam
・ Uboldo
・ Ubolratana District
UbiArt Framework
・ UBiC
・ Ubic
・ UbiCare
・ Ubicom
・ UBid
・ UbiD protein domain
・ Ubida
・ Ubida amochla
・ Ubida hetaerica
・ Ubida holomochla
・ Ubida ramostriellus
・ Ubide
・ Ubidesk
・ Ubiedrze


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

UbiArt Framework : ウィキペディア英語版
UbiArt Framework

UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics into a playable video game without extensive coding.
== History ==
In 2010, Ubisoft announced ''Rayman Origins'', first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment.〔(How do you create an animation in UBIart Framework?, UBIart )〕 The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in resolutions exceeding 1080p.
Ancel has expressed his desire for the framework to be available for anybody to develop games with 〔()〕 however no public release or licensing option has yet been made available.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「UbiArt Framework」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.